Vibes & Virtues - How to Play

VIBES & VIRTUES · 2–12 PLAYERS

Box open.
Let’s play.

Ask a question. Read the room.
Be first to empty your hand.

Try an interactive round
Vibes &
Virtues
QUESTION CARDDo you enjoy
hosting parties?
Read it aloud.

1. Lead with a question.

Vibes &
Virtues
Vibes &
Virtues
Vibes &
Virtues

2. Everyone else votes secretly.

YES
NO
NO

3. Guess. Then reveal.

WATCH HOW TO PLAY

One minute.
Then your turn.

Press play for a quick walkthrough of the game.

Watch on YouTube

01 / GET THE TABLE READY

A hand of cards.
A room of possibilities.

Your goal: be the first to empty your hand.
Keep your YES and NO cards throughout the game.

Every turn starts with a Question Card.

If you don’t have one, draw from the pile until you do. The Question Card leaves your hand for good. Win or lose, don’t pick it back up. Specialty Cards come after enough correct guesses.

1

Shuffle & deal five

Give each player five cards. Your hand can include Question and Specialty cards.

2
YESNO

Keep your answers close

Give everyone one YES and one NO card. Vote honestly with YES or NO. Place your chosen card face down. You may switch it during discussion, or keep it. Keep both voting cards.

3
Vibes &Virtues

Make a draw pile

Place the remaining cards face down. Turns move clockwise unless a card changes the direction.

02 / LEARN BY PLAYING

Follow one turn.
Then make it yours.

You’re the lead player at a table of four. Ask a question, choose your guesses, and reveal how the room answered.

YOUR SAMPLE TABLE
EXAMPLE QUESTION CARD · YOU READ THIS ALOUDDo you enjoy hosting parties?Alex, Sam, and Jordan answer this question with YES or NO.

Illustrative round. Follow your printed cards.

The conversation is part of the strategy

You can frame or persuade—or just read the question. Others can ask about situations or technicalities, act, or bluff to suggest an answer or a change of mind and throw off your guesses. Vote honestly to your opinions and beliefs. Even after placing your card face down, you may switch your vote during discussion—or keep it. The lead player weighs both possibilities.

03 / THE RULE YOU’LL CHECK AGAIN

How well do you
know your people?

Choose your group size to see how many answers the lead player needs to guess correctly.

At least 2 correct guesses

Enough correct?

Your played Question Card is already out of your hand. Now discard one more card: play a Specialty Card, or discard another Question Card if you don’t have one.

Not enough?

Draw one card from the pile. In groups of five or more, all correct means discard two additional cards; all wrong means draw two instead of one.

Start with five. Where do you finish?

Play your Question Card: 5 → 4. That card stays discarded, whatever the result.

Win: 3 left

Discard one more: 4 → 3.

Lose: 5 left

Draw one: 4 → 5.

With 5+ players: all correct gives 2 left (discard two more); all wrong gives 6 left (draw two). These examples start with five cards and a Question Card already in hand.

Everyone else places their chosen YES or NO card face down. Reveal after the lead player’s guesses. Keep correct guesses face up and incorrect guesses face down while counting, then take your voting card back for the next round. During discussion, you may switch your face-down vote or keep it; the lead player must consider both.

04 / MAKE YOUR MOVE

Your deck.
Your kind of chaos.

Question first. Correct guesses unlock Specialty Cards. You can’t lead your turn with a Specialty Card. Play one only after guessing enough answers correctly to win the round.

Family Ties deck

Family Ties

Shared stories, surprising answers, and a little friendly strategy.

Select a card below to check its effect. Your printed cards are the reference for your deck.

Vibes & Virtues Wild Card with its QR code

The Wild Card: another turn, a new question.

In decks released after Legacy, this card lets you repeat your turn. Ask a yes/no question from your own mind or scan the card’s QR code for a prompt. Once you choose the question, commit to it.

The card also opens a door to Wildcard: an interconnected arts experience blending visual art, music, clothing, Vibe tokens, and live immersive gatherings.

Discover the Wildcard experience →

05 / KEEP THE GAME MOVING

A quick check.
Back to the table.

No Question Card in your hand?

Draw from the pile until you get one. Always lead your turn with a Question Card.

How can we play strategically?

The lead player can read the question as written or frame it with a situation, detail, or argument to influence answers. Persuading is optional.

Other players can ask for clarification, explore technicalities, act, or bluff to make the lead player think they’ll answer a certain way or have changed their mind. The lead player can respond. Everyone votes honestly to their own opinions and beliefs. You may switch your face-down YES or NO card during discussion, or leave it as it is. Keep your choice secret.

For example: “Do you enjoy hosting parties—if you don’t have to clean up?” Someone might ask “How many guests?” without revealing their real vote. The lead player reads their personality, considers the discussion and clarifications, and weighs whether they switched—or only seemed likely to.

Can I change my vote after a clarification?

Yes—even after placing it face down. Something in the discussion may lead you to switch your YES or NO card, but you don’t have to. You can act or bluff to suggest a different answer or a switch—even if you keep the same card. Keep your actual vote secret and honest to your opinions and beliefs. The lead player weighs your personality, the clarifications, and whether you changed your vote or kept it.

Do I take my Question Card back after the round?

No. Playing it removes it from your hand permanently, win or lose. On a win, discard an additional card. On a loss, draw one. With 5+ players, all correct means two additional discards; all wrong means draw two.

Do my YES and NO cards count toward winning?

No. Keep both for the whole game. Win by discarding the other cards in your hand.

Want a longer game?

Start with more cards. Agree on any house rules together before playing.

Need help with a specific card or situation?

Check the wording on your card and watch the full tutorial. If it’s still unclear, send us your question—we’ll help you get back to playing.

Watch the tutorial

Still unsure? We’re here.

Tell us your edition and what happened on the turn.

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